"> (Answered) Programming Task 1, Chapters 1-7, Review, 30 points We've all heard that the odds in gambling are always in the favor of the casino. But is it true? - Tutorials Prime

## (Answered) Programming Task 1, Chapters 1-7, Review, 30 points We've all heard that the odds in gambling are always in the favor of the casino. But is it true?

Programming Task 1, Chapters 1-7, Review, 30 points We've all heard that the odds in gambling are always in the favor of the casino. But is it true?

I want to know how to write the two programs' code?Programming Task 1, Chapters 1-7, Review, 30 points

We've all heard that the odds in gambling are always in the favor of the casino.

But is it true? And what does that mean? For this programming task, you'll apply

many of the concepts that you have learned in CS110, to â€œsimulateâ€ playing 1000

slot machines, and you'll tally how many of them result in a win.

If you are not familiar with slots, they are machines with three or more reels which

spin when a button is pushed (Figure 1a). The reels have numbers or pictures of

fruits written/drawn on them, and the goal is to have the reels spin, and stop,

such that at least one of the 3 visible rows of numbers among the three reels are

the same. For this homework problem, you will simulate a slot machine by writing

a class, SlotMachine, that has 3 Â±elds that are arrays of three integers (Figure 1b).

Your class SlotMachine should have a method playMachine, which uses the Ran-

dom class to generate random numbers and place them into the three arrays. The

method isWinner will determine if any of the three arrays have three identical en-

tries (a winning play is shown in Â±gure 1c).

1

5

8

3

3

4

6

8

9

2

4

9

1

5

8

4

4

4

1a. A slot machine

1b. Three arrays repre-

senting the three visible

rows for three reels

1c. Three arrays, the bot-

tom of which is a â€œwin-

ner.â€

To start, create two java Â±les,

SlotMachine.java

and

Play1000SlotMachines.java

, in

the IDE of your choice. SlotMachine is the class whose UML diagram is shown be-

low. Each of the Â±elds row1, row2, and row3 should be an array that contains

three integers. The non-default constructor should invoke the playMachine

method.

SlotMachine

-

row1Â :Â int[]

-

row2Â :Â int[]

-

row3Â :Â int[]

+Â SlotMachine()

+Â playMachine()Â :Â void

+Â isWinner()Â :Â boolean

CS111, Tatiana Harrison, Summer 2017, CWU, HW 1

Page 1 of 3

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